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UNLOCKABLE 07 / 08

Portrait of BRANDER

BRANDER

THE LAST PATROL

GALJOEN / HOME: THE WILD COAST

Dismissed from the fisheries patrol. Still wears the cap.

Takes bribes. Calls them evidence.

SPEED
POWER
REACH

HOW TO UNLOCK Close the case in Last Patrol.

Fighter dossier / Black Current / Confidential 07

“It's not a bribe. It's evidence. I'm holding it.”

BRANDER / THE LAST PATROL

THE WILD COAST / HOLE IN THE WALL

Brander was a fisheries patrol officer on the Wild Coast for ten years: fast launch, loud whistle, a ticket for everyone. She is South Africa's national fish and has never once let anyone forget it. She was also, by every account, impossible to bribe. Unless it was cash, vetkoek, biltong or a crate of snoek, which she held as evidence. Indefinitely.

She spent three years building a case against the King Prawn. At the hearing all six of her witnesses forgot everything, and the King's lawyer opened Die Boek at her page: a photograph of Officer Brander accepting a crate of snoek. She was sacked on the spot. She kept the cap.

Now she's going in with six witnesses, all of them the King's own entrants. Each will testify the day Die Boek is gone. She has promised to get their pages out of it. She hasn't mentioned that she'll take hers out first.

THE PRIZE The King Prawn keeps a book on every fish on the coast. Every year he hosts Snoek'em and puts Die Boek up as the prize. He has never lost. Every invitation comes with the fighter's own page enclosed, so they know what's at stake.

Fighter moves

BRANDER's six specials

Facing right. Keyboard: A / D walk, S crouches, W jumps, J punches, K kicks. Gamepad: stick or d-pad, X punches, Y kicks.

01 / Flurry

STOPTEKEN

25 TIDE
P

A flat-palmed stop shove plants the rival in place, stunned.

Three frames of STOPTEKEN, from the game's move list

02 / Spin

PATROLLIE

30 TIDE
K

A travelling patrol of low and high kicks walks the rival back.

Three frames of PATROLLIE, from the game's move list

03 / Projectile

FAKKEL

25 TIDE
P

Fire a marine flare; it bursts on the rival.

Three frames of FAKKEL, from the game's move list

04 / Signature

WITWATER

40 TIDE
K

Ride a breaking wave straight through the rival.

Three frames of WITWATER, from the game's move list

05 / Capture

BEWYSSTUK

40 TIDE
P

Seal a nearby rival in a giant evidence bag. Breaks guard; jump it.

Three frames of BEWYSSTUK, from the game's move list

06 / Stage trap

BRANDERPLANK

35 TIDE
K

Swing a big wooden branderplank (a surfboard) through the rival. Knocks down; guard it.

Three frames of BRANDERPLANK, from the game's move list
Angie, cosplaying BRANDER

Tutorial / @redroman_angie

Angie shows you how

Every special, slowed down and done twice, with the inputs on screen. In cosplay, obviously.